Game one went to the Minions, with the Dauthi Mercenary shadowing through, and the Slivers were in trouble for the first time, especially when the Minion's Trapper/Cutthroat combo was out by turn three in the second game. Unfortunately, all the mana was spent blasting Slivers. In the deciding game, the Slivers muscled their way through.
Spore Flower was an annoying factor once again, keeping the Ghosts at bat to let Feral thallid over to win game one. In the Other game, the Thorn Thallid built up to do twenty points of damage in one turn.
Mishra's War Machine actually made it into play and helped as the Clockwork Avian kept the Drakes at bay. Scarecrow made its appearance in game two, so when the six mana mark was hit, the Drakes flailed helplessly in the wind.
Freewind Falcon hit the table and it looked like the Orcs couldn't get past the pro-red creature, but with Orcish Oriflamme in play and an Orcish Captain winning two flips, they took the Falcons down. In game two, lots of Orcs and no Freewind Falcon proved to be the deciding factors.
Would the Kobolds continue their streak? Well, in game one, the Portal Plant Elemental for 1G and a forest sac, held off the Kobolds until the swarm could get through. Mana-hosing in game two enabled the Kobold army to zip past the only blocker, a Time Elemental.