Friday, October 20, 2017
Hours and Location

891 Monroe Avenue
Rochester, NY 14620
(585) 271-3880

Sunday: Noon-6PM
Monday: 2PM-10PM
Tuesday: 11AM-10PM
Wednesday: 2PM-10PM
Thursday: 11AM-10PM
Friday: 2PM-10PM
Saturday: Noon-6PM
Gaming Leagues at Boldos

Magic Casual Night 7pm bring your commander deck


Retiree Board Games 11am- 5pm

Magic league night 7pm

 Wednesday  Warhammer Wednesday 2pm to 10pm
Bolt Action, Warhammer, Ancients, Flames of War are the favorites


Magic Standard Tournament 7pm


Friday Night Magic  Booster Draft 7pm


Board Games 1pm

Sunday Warhammer 40K and Fantasy
Quick Links

Tuesday Night is Magic League Night
Boldo's is running a magic league night every Tuesday night.
New Leagues start January  17.  Each player starts with 3 booster  for $10 and builds a deck.  Every week they may add a booster for $4 to improve their deck.
Amonhket is coming
Boldo's is having Pre-release tournaments
Friday April 22 at midnight $25 Show up by 11pm on Friday 21
Saturday 4/22 at noon $25
Sunday 4/23 at noon $25
The Tournaments will not be two headed giant.
Packs go on sale 4/28 for $3.34 a pack or $108 a box!
Thursday Night Standard Tournament

Thursday Night is now Magic Night.  We will be running a Standad Tournament at 7pm every Thursday for $2.

Friday Night Magic

Boldo's is hosting Friday Night Magic once more.

Every Friday at 7pm



Boldo's Armor

Looking for the perfect helm?  Custom gauntlets to match the plate you picked up in Wales?  In addition to all the games Boldo's is a full fledged armory.  All pieces are custom made to each users needs, including styles, decoration, weight considerations plus anything else that will make your armor a perfect match.  Take a look at the gallery to review a small selection of the pieces I have crafted.

Recent Blogs

Written by:Boldo
7/1/2010 9:24 AM

Games Workshop is about to release 8th Ed fantasy and it is a serious attempt to fix all the problems of Warhammer.  In 7th ed games were dominated by character heavy points denial armies with lots of magic and big creatures.  Fear was over powered and frenzy was still written poorly.  Fliers had a different set of movement rules than everyone else and skirmishers had another different set on top of that.  Well the good news is that all this is fixed. Armies now all follow a similar set of rules and many special rules were rewritten to have one universal application.  Further they made a interesting difference between elite troops and cheap troops by adding a steadfast rule which allows a unit with more ranks than another to be stubborn.  They also encouraged wide units by offering extra attacks.   They even allow shooters to form up in two ranks and shoot for full effect.  

Unfortunately one of the other problems with 7th Ed was that good players tended to win and GW also decided to try to fix this as well. In the effort to do this they removed all guessing and allow players to measure everything any time.  They increased the number of models that fight by a rank and shortened the board by requiring all units be 1" apart even from their friends.  Then the made charging a random number and made failed chargers barely move.  Line of sight was reduced to true line of sight, encouraging stupid modeling, and almost all terrain no longer blocks line of sight.  By making big units stubborn they removed the many flanking advantages, and if an unengaged unit is flanked it can just reform after a round of combat.  Finally they simplified the cumbersome victory conditions.

Well all is not lost.  Though most of the play that has evolved in the last 12 years no longer applies there are some avenues for good play.  They have added a lot of reform opportunities and given some real reason not to pursue.  They also have made charge redirection easier and there is lots of play to large stubborn units.  Finally there is lots of play with both multiple charges and disposable units so players will have some new themes to work with.  But be prepared for a simpler game which still has lots of rule glitches.


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